


Gates of Hellfire features a fiery underworld theme across five reels, presenting symbols like infernal gates, flaming artefacts, and mysterious fiends. Dramatic visuals and dark tones create a unique atmosphere. Bets range from £0.10 to £5.00, making it accessible to a wide range of players.
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Gates of Hellfire is a 5×6 grid slot with a unique prize collecting mechanic.
The game’s grid is composed of two parts: top-to-bottom, rows 1-5 are the ENEMY GRID; row 6 is the WEAPON REEL. The ENEMY GRID may only land ENEMIES. The WEAPON REEL may only land WEAPONS and SCATTER symbols.
During the base game, the grid is 5×6. During the HELLFIRE SPINS, the grid expands to 7×7.
The HELLBOX is a special cell that may award SECOND STRIKE, HEALTH PACK, and MULTIPLIER features, or the SCATTER symbol.
The SECOND STRIKE feature will activate after the weapon symbols have dealt damage to the ENEMY GRID, and will re-spin the WEAPON REEL and the HELLBOX.
The MULTIPLIER feature will multiply the payouts of all ENEMIES. The MULTIPLIER feature may not be awarded during the HELLFIRE SPINS. The MULTIPLIER values that can be awarded are 2x, 3x, 5x, 10x, and 20x.
The HEALTH PACK feature will recover 2 HEALTH POINTS. The HEALTH PACK feature may be awarded only during the HELLFIRE SPINS.
The SCATTER symbol can land on the weapon reel, or the HELLBOX.
Collecting 3 SCATTER symbols awards the HELLFIRE SPINS.
Collecting 3 SCATTER symbols during HELLFIRE SPINS awards the RESPAWN feature.
All WEAPONS have unique attack patterns and damage values.
The SHOTGUN attacks all positions on the same column. It deals 2 points of damage per position. The SNIPER attacks all positions on the same column. It deals 5 points of damage per position. The CROSSBOW attacks all positions on the same, as well as the adjacent columns. It deals 5 points of damage per position. The CHAINSAW attacks all positions on a random row. It deals 10 points of damage per position. The ROCKET LAUNCHER attacks a random 3×3 position, centered on the same reel. It deals 20 points of damage per position. The PLASMA GUN attacks all positions. It deals 15 points of damage per position. The MFG attacks all positions. It deals 40 points of damage per position.
All ENEMIES have unique HEALTH POINTS and prize values.
When an ENEMY’s HEALTH POINTS are fully depleted, their prize is awarded.
The BARREL does not award a prize; when its HEALTH POINTS are fully depleted, all 8 adjacent positions to the BARREL are hit for 15 points of damage.
All BOSS enemies have unique HEALTH POINTS and prize values.
When a BOSS enemy’s HEALTH POINTS are fully depleted, their prize is awarded.
Both BARON TWINS BOSS enemies have to be defeated in order to progress to the next BOSS.
After collecting 3 SCATTER symbols, the HELLFIRE SPINS are triggered.
During the HELLFIRE SPINS the player has 5 HEALTH POINTS. At the end of each spin, if the player’s HEALTH POINTS are depleted, the player is defeated, and the HELLFIRE SPINS end.
BOSS enemies appear during HELLFIRE SPINS. Unless defeated, these enemies persist through spins. If all BOSS enemies are defeated, the HELLFIRE SPINS end. The BOSS enemies always appear in the same order and cannot appear at the same time; BARON TWINS > INFERNAL SPIDER > HELLFIRE TYRANT. When a BOSS is defeated, the player’s HEALTH POINTS are replenished, and the next BOSS enemy is summoned.
The SECOND STRIKE and RESPAWN features do not carry over when a new BOSS enemy is summoned.
If the player is defeated when the RESPAWN feature is active, the player’s HEALTH POINTS are replenished, and the current active boss is removed from the grid (its prize is not awarded). The next BOSS is then summoned. The RESPAWN feature cannot be awarded after the final BOSS has been summoned.
The RTP is shown in-game.
The RTP was calculated by simulating 100,000,000 rounds. The maximum potential win can be achieved in Free Spins.
The maximum potential win is 5,000 times your bet.
Please note: malfunction voids all pays and plays.
A game session can be resumed in case of interruption. An interrupted game session is subject to termination as per country regulations, or casino terms and conditions.
The game’s grid is composed of two parts: top-to-bottom, rows 1-5 are the ENEMY GRID; row 6 is the WEAPON REEL.
The ENEMY GRID may only land ENEMIES, and BOSS enemies. The WEAPON REEL may only land WEAPONS and SCATTER symbols.
During the base game, the grid is 5×6. During the HELLFIRE SPINS, the grid expands to 7×7.
The HELLBOX is a special cell that may award SECOND STRIKE, HEALTH PACK, and MULTIPLIER features, or the SCATTER symbol.
The SECOND STRIKE feature will activate after the weapon symbols have dealt damage to the ENEMY GRID, and will re-spin the WEAPON REEL and the HELLBOX.
The MULTIPLIER feature will multiply the payouts of all ENEMIES. The MULTIPLIER feature may not be awarded during the HELLFIRE SPINS.
The HEALTH PACK feature will recover 2 HEALTH POINTS. The HEALTH PACK feature may be awarded only during the HELLFIRE SPINS.
The SCATTER symbol can land on the weapon reel, or the HELLBOX.
Collecting 3 SCATTER symbols awards the HELLFIRE SPINS.
Collecting 3 SCATTER symbols during HELLFIRE SPINS awards the RESPAWN feature.
All WEAPONS have unique attack patterns and damage values.
The SHOTGUN attacks all positions on the same column. It deals 2 points of damage per position.
The SNIPER attacks all positions on the same column. It deals 5 points of damage per position.
The CROSSBOW attacks all positions on the same, as well as the adjacent columns. It deals 5 points of damage per position.
The ROCKET LAUNCHER attacks a random 3×3 position, centered on the same reel. It deals 20 points of damage per position.
The CHAINSAW attacks all positions on a random row. It deals 10 points of damage per position.
The PLASMA GUN attacks all positions. It deals 15 points of damage per position.
The MFG attacks all positions. It deals 40 points of damage per position.
All ENEMIES have unique HEALTH POINTS and prize values.
When an ENEMY’s HEALTH POINTS are fully depleted, their prize is awarded.
The BARREL does not award a prize; when its HEALTH POINTS are fully depleted, all 8 adjacent positions to the BARREL are hit for 15 points of damage.
All BOSS enemies have unique HEALTH POINTS and prize values.
When a BOSS enemy’s HEALTH POINTS are fully depleted, their prize is awarded.
Both BARON TWINS BOSS enemies have to be defeated in order to progress to the next BOSS.
After collecting 3 SCATTER symbols, the HELLFIRE SPINS are triggered.
During the HELLFIRE SPINS the player has 5 HEALTH POINTS. At the end of each spin, if the player’s HEALTH POINTS are depleted, the player is defeated, and the HELLFIRE SPINS end.
BOSS enemies appear during HELLFIRE SPINS. Unless defeated, these enemies persist through spins. If all BOSS enemies are defeated, the HELLFIRE SPINS end. At the end of each spin, the BOSS enemies attack, and the player receives 1 point of damage.
The BOSS enemies always appear in the same order and cannot appear at the same time; BARON TWINS > INFERNAL SPIDER > HELLFIRE TYRANT.
When a BOSS is defeated, the player’s HEALTH POINTS are replenished, and the next BOSS enemy is summoned.
The SECOND STRIKE and RESPAWN features do not carry over when a new BOSS enemy is summoned.
If the player is defeated when the RESPAWN feature is active, the player’s HEALTH POINTS are replenished, and the current active boss is removed from the grid (its prize is not awarded). The next BOSS is then summoned.
The RESPAWN feature cannot be awarded after the final BOSS has been summoned.
Buying the Bonus costs 80 times the bet and starts a spin that awards 3 SCATTER symbols.
Disclaimer: These features may not be available in all jurisdictions.
Buying the Showdown Spin costs 250 times the bet and starts a spin that summons the HELLFIRE TYRANT boss. The player is given one spin of the Weapon Reel and one Health Point.
Disclaimer: These features may not be available in all jurisdictions.
Activating the HOTBET costs 1.4 times the bet, and guarantees one collected SCATTER on your next spin.
Disclaimer: These features may not be available in all jurisdictions.
Searching for a Gates of Hellfire demo or Gates of Hellfire free play version is a common step for players who want to test a slot before playing for real money. While we do not provide demo access here, this page offers a detailed explanation of the game’s features.
You’ll learn about the core mechanics, bonus rounds, and symbol functions that define Gates of Hellfire. This overview helps you understand how the game plays and what makes it appealing, without requiring free play access.
Think of it as your preview: a way to evaluate whether Gates of Hellfire matches your playing style without having to make a deposit in a real-money environment.
*All values (Bet Levels, Maximum Wins etc.) mentioned in relation to this slot game are subject to change at any time. Game features mentioned may not be available in some jurisdictions.