Pirots 5

Game Stats

  • Provider: ELK Studios
  • RTP: Shown in-game
  • Min Bet: £0.20
  • Max Bet: £2.00
  • Paylines: –
  • Reels: 6

Game Overview

Pirots 5 by ELK Studios features a playful pirate theme set across six reels. Colourful bird pirates, treasure chests, and tropical island symbols fill the screen, creating a whimsical adventure on the high seas. Bet from 20p to £2 and explore the cartoon-inspired pirate world.

Pirots 5 Slot Overview

Pirots 5 is an online slot machine by ELK Studios, designed with an innovative collection and movement system involving four bird characters. The game is played on a 6×6 grid with dropping symbols, and can expand to a maximum grid size of 8×8. Players place bets from a minimum of £0.20 to a maximum of £2.00 per spin.

How to Play

  • The game starts on a 6-row by 6-column grid with dropping symbols, but the grid can expand up to 8 rows by 8 columns during play.
  • Each bet is 100 coins. The player’s winnings and bet information are displayed in coins or in the player’s currency, depending on the preference set in the Settings.
  • A new round begins when the player presses the Spin button. All winnings and combinations follow the paytable shown in-game.
  • Pirots 5 can be played in two modes: the normal game and the bonus game with bonus drops.
  • Bet values cannot be changed during an ongoing game round.
  • The RTP is displayed in the game interface.
  • The maximum win in any single game round is capped at 10,000 times the placed bet.
  • If a malfunction occurs, all bets and winnings for that round are void.

Grid, Symbols & Birds

  • Pirots 5 features four unique collecting bird symbols, each paired with gems matching their colour. These birds can move around the grid and collect gems of the same colour or any feature symbol.
  • Birds move to horizontally or vertically adjacent collectable symbols. They can continue collecting as long as there are collectable symbols to reach, moving several times before a refill of the grid.
  • Paying symbols include gems, coins, and wild symbols.
  • Wins are generated when a bird moves and collects paying symbols. Gems can be upgraded individually up to payout level 7; upgrade is possible through specific feature symbols.

Bird Collection and Grid Refill Dynamics

  • After birds collect symbols, all collected symbols and triggered feature symbols are removed from the grid. Remaining birds and symbols fall vertically to fill spaces, then new symbols drop from the top. This sequence continues while at least one bird is able to collect.

Game Features & Bonus Mechanics

Symbol Collection Meter

  • A symbol collection meter above the grid tracks gems and wild symbols collected by the four birds. When it fills, it grants a pending feature symbol release (up to three can be held and released together).

Token Collection and Boss Castle

  • Three worlds exist in Pirots 5: Cursed Temple, The Kraken, and City of Gold. Each world contains three tokens to collect, for a total of nine tokens.
  • Collecting all tokens across each world permanently unlocks the Boss Castle game.
  • Tokens can drop during any spin and their appearance frequency varies by world. Tokens collected in a world are not replaced.
  • Token collection progress is global and persistent across all bet levels, game modes, and rounds.
  • There are no collectable tokens available in the Cursed Temple coin game.
  • When collected, a token pays the same as a 5x coin.

Catacomb Corners and Catacomb Features

  • Each corner of the initial 6×6 grid features a catacomb corner, assigned at random to one of the bird colours at the start of each round and each bonus drop in the bonus game.
  • When a bird collects a symbol on top of its colour-matched catacomb corner, it enters the catacombs, which contain coffins and feature or gem symbols.
  • Hidden positions adjacent to coffins may lead to mummy fights. If the bird wins a fight, a feature symbol appears; if it loses, it is temporarily removed and then returned to its corner.
  • Captain Blackfeather, if involved, always wins mummy fights in the catacombs.
  • Winning four fights in catacombs adds a coin to each prior coffin position for collection.

Feature Symbols

  • Pirots 5 includes ten types of feature symbols: Captain Blackfeather, bonus, super bonus, wild, coins, upgrade, upgrade all, tokens, transform, and super transform.
  • Collected upgrade symbols raise the payout level of gems matching the bird’s colour by 1, 2, or 3 steps, up to level 7. If level 7 is reached, the upgrade may instead be assigned to another bird’s gems.
  • Collected upgrade all symbols simultaneously upgrade all gem colours by 1, 2, or 3 steps, up to a maximum level of 7.

Wild Symbols

  • The wild symbol substitutes for any gem at its current payout level, facilitating winning combinations. Birds cannot end their movement on wilds, and may only collect a wild once per round.
  • Captain Blackfeather may also collect wild symbols once per round.

Captain Blackfeather Feature

  • Captain Blackfeather may land in any drop, and his feature triggers if a bird becomes horizontally or vertically adjacent to him.
  • After activation, Captain Blackfeather converts the nearby bird into a ghost, takes over its win counter and corresponding gems, transforming them into Blackfeather gems. These adopt the highest payout level among taken-over birds’ gems.
  • Captain Blackfeather collects all Blackfeather gems and collected feature symbols in view before leaving the grid. There is a random chance he may also take over additional birds.
  • He cannot take over birds on wild symbols, portals, or tunnels.

Transform Feature

  • The transform feature symbol converts a cluster of adjacent gems (or highlighted gems) into the same colour as the bird that collected the symbol, with a chance of also converting some gems into feature symbols.
  • The super transform symbol affects 2 or 3 clusters instead of one.

Traps and Grid-Altering Features

  • Arrow Shooters: Activated by birds stepping on a trap or symbol, these are stored on the outer rim of the grid and release arrows when the birds can no longer collect. Hit birds have their gems converted and are removed but may return later.
  • Boulders: Birds can activate a boulder trap, which sends a boulder rolling across the grid, crushing everything in its path except pending arrow shooters and feature symbols. Birds removed may return with the next refill.
  • Secret Doors: This trap splits the grid into four squares, rotating each 180 degrees. During this time, birds may cross collected positions to reach more symbols, and catacomb access is disabled. If not all symbols are cleared, the grid returns to its starting orientation and the round continues.
  • If both boulder and secret door are triggered, the secret door feature occurs first.

Cursed Temple Coin Game

  • Triggered when all collectable symbols are cleared during a secret door feature.
  • This is played on an 8×8 grid featuring a 2×2 cursed treasure in the centre. Each corner holds a bird, and the grid includes coins and traps.
  • The game starts with 3 drops, resetting to 3 with each new symbol or bird. If a bird moves adjacent to the cursed treasure with no symbols left to collect, a feature is triggered: that bird is removed, its win counter is added to the total, and coins may drop on empty tiles, upgrade coin values, or double a bird’s winnings.
  • Birds immediately collect coins they are adjacent to. The game ends when no drops remain, and all bird win counters are added to the total win.
  • Captain Blackfeather may appear, upgrading the cursed treasure to potentially trigger extra coin rains on each remaining drop. If already present, the upgrade occurs immediately.
  • If a bird steps on the rotation trap, it activates after all symbols have been collected, rotating parts of the grid and potentially dropping in with new symbols.
  • Upon completion, the birds return to the main game and play resumes.

Unique Game Round Events

  • Charlie’s Extra Chance: This feature can trigger randomly when birds cannot collect further symbols, activating a random number of traps.
  • Cursed Treasure Coin Rain: At any time, coin rains may drop a random number of coins onto the grid, increasing either the total value of a single position or the payout of merged coins.
  • Portals and Tunnels: Portals may appear in the grid’s walls, allowing birds to teleport if collectable symbols are adjacent to multiple portals. Tunnels between portals may contain feature symbols for collection.

Special Bird Events

  • If two birds are adjacent and cannot collect further, they may perform a “Switcheroo,” swapping positions horizontally or vertically.
  • A “Super Switcheroo” can trigger, moving one bird to the edge of the grid or to the next collectable symbol along its path. Symbols not collectable by the bird no longer count in the collection meter if removed.
  • The Labyrinth feature is activated when three or more birds end up adjacent and cannot collect more symbols (not active during the Cursed Temple coin game). The feature removes random rows and columns of gems, moves the birds apart, and introduces or moves traps.

Bonus Game & Super Bonus

  • The bonus game is triggered when three bonus symbols are collected during a single round. This awards five bonus drops. If a bonus symbol is collected during bonus mode, it gives one extra drop.
  • The bonus game uses the grid size from when it was entered. A super bonus occurs if one of the bonus symbols is a super bonus symbol; this triggers a cursed treasure coin rain at the start of each bonus drop.
  • The symbol collection meter’s state and all gem payout levels are preserved throughout the bonus game.
  • If any arrow shooter or pending feature symbol release is active as the bonus game starts, it is resolved at the beginning of the first bonus drop.
  • Bonus play ends when all drops are used or if the maximum win is reached. All winnings are paid at the end of the bonus game.

Winning and Payouts

  • Collected coin symbols pay their value multiplied by the current bet. The MAX WIN coin pays the balance needed to reach the maximum potential win limit.
  • All wins correspond to the paytable as shown in-game.

Pirots 5 Demo & Free Play Guide

Searching for a Pirots 5 demo or Pirots 5 free play version is a common step for players who want to test a slot before playing for real money. While we do not provide demo access here, this page offers a detailed explanation of the game’s features.

You’ll learn about the core mechanics, bonus rounds, and symbol functions that define Pirots 5. This overview helps you understand how the game plays and what makes it appealing, without requiring free play access.

Think of it as your preview: a way to evaluate whether Pirots 5 matches your playing style without having to make a deposit in a real-money environment.

*All values (Bet Levels, Maximum Wins etc.) mentioned in relation to this slot game are subject to change at any time. Game features mentioned may not be available in some jurisdictions.